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Entry tags:
PERMISSIONS & INFO
❚❚❚❚❚ BASICS.
|
❚❚❚❚❚ IC.■ PHYSICAL AFFECTION: When it comes to strangers, Sharon isn't a big fan of contact she doesn't initiate herself (which isn't a thing that's likely to happen). The closer she gets with a person, the more likely she is to become physically affectionate. A sufficient amount of distress can force her to seek physical comfort in an acquaintance, especially if they've shown concern for her. |
❚❚❚❚❚ OOC.■ PLAYER: Lunare |
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DUALIS INBOX

UN: daSilva
[ The voice that picks up sounds cautious, if not downright suspicious.]
❝Sharon da Silva, leave a message.❞
[ Voice | Text | Video ]
Entry tags:
Penance Application
OOC Info
Name: Lunare
Age: 29
Contact:
lunareism
Current Characters: N/A
IC Info
Name: Sharon da Silva (Alessa Gillespie), ALIAS: Heather Mason, Kathy, Mary
Canon: Silent Hill (Movies)
Age: 18
Appearance: That vest she's wearing is expensive as hell
Canon Point: Post-Merge, just after passing out on the carousel
Background: Wiki Link
Personality:
It takes a certain kind of detachment to live a lie of a life, and it's a detachment that Sharon da Silva has come to embrace, and rely upon. She distances herself from the world around her, from people at school, from teachers and neighbors, to protect herself and, more importantly, her father. She's led a life where she's had to literally drop everything and disappear into a new identity at a moment's notice; a girl like her can't afford friendship or companionship and she actively discourages others from associating with her.
This kind of detachment has soured her ability to socialize like an average teenager, quick to sink any new possible friendship out of sheer habit with some biting retort. This does not mean, however, that Sharon has no want to belong to some inner circle, but rather that instinct and habitual bluntness makes it seem like a tall order.
Because of this, Sharon is a loner. She isn't the type of person to actively seek out someone else, even in a possibly dire situation, and will avoid group work when at all possible. It should be noted that, without her father, Sharon can become dependent on anyone who offers her assistance; she's used to having at least one person to depend upon and losing them can be detrimental and lead her to rashly trust the wrong person.
When it comes to socialization, in most situations Sharon is quiet, if not occasionally blunt. She's capable of holding a discussion, but never bothers with faux politeness and rarely holds her tongue. She's blunt more often than she's not, and seems to have no issue telling people how it is. That, when coupled with her severe case of resting bitch face, tends to keep conversations from continuing for long.
With her father, Sharon is a much softer person. A daddy's girl deep down, all her bitterness seems to be washed away when she's near him. He's her life, her father: he's more important to her than any other single person she could meet on the streets. She's quick to jump to his defense, and willingly steps forward to sacrifice her whole life in exchange for his.
He means everything to her and not just because he's all she has. To not have him by her side, to not live with him, will be a tough situation for her to deal with. As much of a loner as she may seem, she's never strayed too far from her father's side and it's frightening.
Separated from him, Sharon is more inclined to lean upon someone else--this is the primary reason Sharon even looks to Vincent for help: he's the only person she even partially knows, and with reality crashing down around her, she needed someone to lean on and he just 'happened' to always be nearby. The same will go for here: repeated kindness will get a sort of hesitant begrudging friend, just don't lie to her, or betray her.
As important as her father may be to her, Rose is just as significant. She was Sharon's primary role model throughout childhood, and a constant presence until she was eleven. Her loss was heartbreaking, especially when coupled with the fact that the majority of her childhood memories were missing at the time. With her memories returned, Rose means even more knowing exactly what she sacrificed to ensure her safety.
Both her parents gave up their normalcy for her, and it's clear the impact it's had on her. She's loyal to her adoptive family, unwaveringly so, and will walk through hell and high water for them. The same can be said for those she opens up to and accepts as friends. Not even a pissed off version of herself can keep her from protecting the people she loves.
It proves she's fostered a kindness, albeit a somewhat selfish kindness, inside of her despite her hardships, even if it's hidden beneath her cool, detached demeanor. It's rarely ever shown, only brief moments between revelation and terror. The most notable is Sharon's attempt to rescue a complete stranger from the spider mannequin, despite being both terrified and panicked. She does what she can for others, as long as it's realistic. The moment Suki, the stranger she rescued, is grabbed by the spider again, Sharon doesn't go back.
This kindness clearly isn't blindly doled out, and her own continued survival is more important because it also means the continued survival of her father; if she dies, he dies. And she isn't going to jump up to help an asshole, and she even seems to consider leaving Vincent to the nurses before she realizes she needs him. She leaves the vast majority of those suffering in Silent Hill to their hell, walking by men and women tied upon stakes, writhing. Sharon is very much a "you've made your bed, now you've got to sleep in it" kind of girl. None of the cultists inspire a lick of empathy from her, which considering the damage they've done to her entire life(lives?), isn't so surprising.
None of that is to say that Sharon isn't open at all to forgiveness, because her relationship with Vincent (a former cultist) proves otherwise, but it's just a much harder hump for her to cross. Her experiences have made trust a delicate thing, especially now that she's whole again.
When it comes to her goals, Sharon is dangerously and blindly determined, especially when family is involved. The dangers of a situation mean absolutely nothing, and in her rush she can forget to think logically. She'll get too close to enemies thinking she has the advantage, as she'd done with Leonard Wolf before he shifted, or will panic when an enemy startles her, especially if her attention is elsewhere.
And here's the thing: Sharon is just a teenager. Alessa may have grown up in the nightmare that is Silent Hill, but Sharon didn't. She has a bit more confidence in the horror department these days, but a monster rounding the corner will startle her, she might even panic, but she will always find a way to manage herself. The moments she does panic are really just moments; Sharon is surprisingly good at pulling herself together when it counts, and thinking on her feet, just don't go expecting elaborate or foolproof plans.
At her current canon point, Sharon da Silva is no longer just a piece of Alessa, but all of her; everything Alessa once was, Sharon now is. The affect this has on Sharon's personality is never delved into, but Sharon shows more confidence directly after, hinting that change has occurred under the surface.
Alessa, by Revelation, is entirely consumed by her need for vengeance. She even goes so far as to state that she feels nothing but hate. The affect this will have on Sharon will primarily involve her own temper. She'll be quicker to anger, and the worse she gets, the more likely she is to lose control of her abilities. She may snap more, and certain issues will get more easily under her skin (eg: fire, God, crazy fucking cults), but Sharon will still be herself.
She may run into an occasional memory issue in game. She won't have any issue developing, maintaining, or remembering new memories, but her older ones have become a jumble of years. For instance, in 2006 there were three versions of herself, and thus she has three sets of memories that run parallel to one another. This will cause some minor confusion in retelling of certain tales, or histories. But these are issues that will be primarily personal and kept to herself.
On the change in her skill, her abilities were minor before the merge, and far more passive (her precognitive dream in the very beginning, for instance), but after, Sharon shows some display, and even knowledge of her powers. She uses the Seal of Metatron to change Claudia into the Missionary, and then calls upon her guardian to protect herself from the bondage-clad monster. She is no longer in the dark about her powers, but using them will be a bit like an adult having to relearn to walk: she knows they're there, and remembers how they should work, but she'll need constant practice to reach what Alessa was capable of. And, given the hardships they've caused her, she'll need a good reason to start using them beyond the occasional necessity.
Overall, Sharon is still herself, albeit with some minor additions. She's still stubborn, determined, and very much a loner, but there's a new confidence within her, her will stronger. The hatred Alessa clung to so desperately has been balanced, but not at all wiped out, leaving Sharon with more of a temper these days than she had before. She would never call herself a good person, too willing to do whatever it takes for family, but she's not a bad one, either.
❝Doesn't matter what name I use — I know who I really am, anyway❞
Weaknesses/Temptations: Sharon is desperate for companionship in any form. Her only real relationships are that with her parents, with her formative years spent solely with her father, and she spends much of her time in public cultivating a mask of Do Not Fuck With Me so she's never had a chance to develop simple, normal things like friendship or love. The moment she's alone and afraid, her bitch mask slips and she doesn't try and push others away (EG: Vincent). She's more accepting and willing to be around others when hiding who she is no longer at the forefront of her mind.
That said, family is one of Sharon's greatest weaknesses. She couldn't kill Dahlia despite the fact that her actions resulted in her burning. She couldn't let Christopher be killed despite the fact saving him could very well result in her death. She's willing to ignore her own values and beliefs for the sake of her family, for something as unconditional and unreplaceable as love. This could very well end up including friends, should she make any, and lovers, as well.
She has a desire to be normal, to live a normal life, to have a normal family, a normal past; she wants what she doesn't and will never have. It's not as much a weakness as something as simple as love and companionship but it ties into it. A normal life would mean a family, friends, going out and being allowed to just be herself.
Sins:
- Murder
- Lying
- Stealing
- Kidnapping
- Torture
- Mutilation
- Wrathful
- Prideful
- Vengeful
- Greedy
- Manipulation
- Hatred
- Envy
- Selfish
Powers/Abilities: The movies merely hint upon the vast array of powers Alessa has, with Dark Alessa seemingly controlling the majority of them (this primarily due to the fact that Alessa was incapable of movement or speech until sometime after Dark Alessa & Alessa merged). It's safe to say that, now that the two halves are whole, Sharon has these exact powers with some discrepancies in strength. Her other self may have been able to light a whole group of cultists aflame, but Sharon won't; these powers are only barely recognized, having only just recently merged. To be able to properly wield them, Sharon will need to practice, or look for some type of mentorship.
PRECOGNITION
The second movie starts with a vision, a taste of what the future will hold in the form of a nightmare. Sharon does not realize this, so used to nightmares of some Silent Hill that she thinks nothing of it until her father hands to her a white leather vest: the same she wore in her dreams.
From there, her dream slowly starts to come true. This is a power Sharon has no control over, and her precognition may only extend to herself and those close to her. The dreams aren't exact, but there's enough there to tell that she knows things even when she doesn't realize it.
PYROKINESIS
These powers make several appearances, all by Dark Alessa. The most notable, aside from setting herself aflame as a way to further Rose to the truth, was on the carousel with Sharon as the cultist make their way towards them. With just a flick of her wrist, Alessa creates a ring of fire, using the cultists as tinder.
It's hard to say where this power stems from, but it's likely an evolution of her psychokinesis after being burned alive.
For Sharon, a power like this likely won't come into play unless she was in danger, and it would be an uncontrolled, violent outburst. There would be no dance of flames, no flick of her wrist, just a moment of pure panic that's quickly followed by a blast of heat. It wouldn't be powerful, but likely just enough to give her some space.
PSYCHOKINESIS
The film implies (& the script states) that the reason the ritual failed was due to Alessa breaking the chains that had held her, her powers suddenly spiking due to the intense pain and suffering she was going through. There was even a part of the movie that depicted Alessa, in front of all her classmates, causing a group of butterflies to dance in strange patterns, though it ended up cut from the final product.
This ability was likely the first to manifest, and, as such, her most powerful. The second movie seems to better show off just how powerful Alessa is, tossing people into store fronts with a single flick of her wrist as she brings about the Darkness.
This power will manifest in a variety of ways, both in stressful situations and otherwise. For instance, if Sharon is startled, the glass nearby may shatter, or perhaps something will topple over. She won't be found doing tricks with it, however, or using it to stop a bullet
REALITY WARPING
Alessa creates the Fog World, and the Otherworld (or it's always existed and she just has access and control over it, the movie doesn't like to get too specific). It is her place, made for those who hurt her to suffer as she had, or worse. The monsters are created from her mind, made up from the stories she's read. Some monsters, like Pyramid Head, are hunters, constantly searching for those who stray too far from the flock. Others are people whose outsides now reflect their insides, like the janitor who did irreparable damage to her innocence.
Sharon has some minor control over this in the film before her merge with Alessa. She brings the darkness past Silent Hill, to an outlying motel when she was under extreme stress and feelings of betrayal, and her ability continues on when she finally enters the town. For instance, when attacked by the inmates of the insane asylum, without truly realizing it, she calls upon Pyramid Head, her sort of guardian who proceeds to release her and clear her path.
After the merge, Sharon is far more aware of this ability, even going so far as to consciously call upon her guardian when she reveals the truth of Claudia, forcing the woman's change into her true monstrous form.
Due to the nature of Penance, if this ability can remain in game, this ability wouldn't make an appearance aside from Sharon seeing a twisted or foggy version of hell on the rare occasion, perhaps even seeing PCs and NPCs as horrific monsters for brief moments. For her, it won't be so unusual given that she's used to seeing the Otherworld in brief flashes back home.
SOUL SPLITTING
Alessa Gillespie has split herself twice, creating three separate entities: Alessa, Dark Alessa, and Sharon da Silva. The first instance happened sometime after the burning, while trapped in the basement of Brookhaven. In the hospital, Alessa gave in to her hatred and suffering, creating Dark Alessa, a version of herself that could speak, move, and take revenge on the cult while she was incapable.
In 1993, 21 years after creating Dark Alessa, Alessa splits herself again, consciously this time around, putting everything good left of her into a newborn child to live far away from the pain of Silent Hill. This proves an impossibility because you can take the kid out of Silent Hill but you can't take the Silent Hill out of the kid.
Sharon, now whole, has the exact same ability under her belt, but the chances of it coming into play are virtually non-existent.
NON-PSIONIC ABILITIES
▸Sharon is an avid artist, and habitual doodler. She's by no means a professional, but has potential that she doesn't take advantage of. Her style is dark and gritty. She often sketches things she sees in her nightmares.
▸Minor Skill with Firearms (as in she can point and shoot but don't expect her to win any contests for marksmanship)
▸A good handle of technology, knowledgeable, but average.
Items: ▸ Her wallet: includes one fake ID under the alias Heather Mason, a ten dollar bill, five one dollar bills, some change, a family photo (Rose, Chris, and Sharon--names written in black, faded ink on the back), and an All Hallows High ID.
▸ A prepaid cellphone, only one number on it: DAD.
▸ an iPod, fourth gen, cracked screen.
▸ Outfit: a white frayed collar tank top, a black & silver floral tank top, a thin orange/red hoodie, an off-white leather vest, a pair of purple athletic leggings, a purple rubber stretch skirt, over-the-knee gray knit socks, and a pair of calf-high brown boots.
▸ The completed Seal of Metatron | a magical item that's power varies based on the user, and their intent. Sharon uses it as a lens of truth, forcing Claudia to morph into the Missionary, but it can also cure blindness, help you escape from a crazy alternate dimension, and turn people into monsters (eg: missionary, leonard wolf). It's an item that won't be used without approval if it's allowed in as is (though I'm more than happy to have it become a sort of generic energy focuser or something rather than the vague op thing it is).
SAMPLES
Network: One Sample, Two Sample
Log: One Sample, Two Sample
Name: Lunare
Age: 29
Contact:
Current Characters: N/A
IC Info
Name: Sharon da Silva (Alessa Gillespie), ALIAS: Heather Mason, Kathy, Mary
Canon: Silent Hill (Movies)
Age: 18
Appearance: That vest she's wearing is expensive as hell
Canon Point: Post-Merge, just after passing out on the carousel
Background: Wiki Link
Personality:
❝I don't think I like my reality.❞
It takes a certain kind of detachment to live a lie of a life, and it's a detachment that Sharon da Silva has come to embrace, and rely upon. She distances herself from the world around her, from people at school, from teachers and neighbors, to protect herself and, more importantly, her father. She's led a life where she's had to literally drop everything and disappear into a new identity at a moment's notice; a girl like her can't afford friendship or companionship and she actively discourages others from associating with her.
This kind of detachment has soured her ability to socialize like an average teenager, quick to sink any new possible friendship out of sheer habit with some biting retort. This does not mean, however, that Sharon has no want to belong to some inner circle, but rather that instinct and habitual bluntness makes it seem like a tall order.
❝Don’t talk to me, we won’t be friends. I won’t IM you, Facebook you, Tweet you, or read your blog.❞
Because of this, Sharon is a loner. She isn't the type of person to actively seek out someone else, even in a possibly dire situation, and will avoid group work when at all possible. It should be noted that, without her father, Sharon can become dependent on anyone who offers her assistance; she's used to having at least one person to depend upon and losing them can be detrimental and lead her to rashly trust the wrong person.
When it comes to socialization, in most situations Sharon is quiet, if not occasionally blunt. She's capable of holding a discussion, but never bothers with faux politeness and rarely holds her tongue. She's blunt more often than she's not, and seems to have no issue telling people how it is. That, when coupled with her severe case of resting bitch face, tends to keep conversations from continuing for long.
With her father, Sharon is a much softer person. A daddy's girl deep down, all her bitterness seems to be washed away when she's near him. He's her life, her father: he's more important to her than any other single person she could meet on the streets. She's quick to jump to his defense, and willingly steps forward to sacrifice her whole life in exchange for his.
❝and if you loved someone, you'd know that you'd never give up❞
He means everything to her and not just because he's all she has. To not have him by her side, to not live with him, will be a tough situation for her to deal with. As much of a loner as she may seem, she's never strayed too far from her father's side and it's frightening.
Separated from him, Sharon is more inclined to lean upon someone else--this is the primary reason Sharon even looks to Vincent for help: he's the only person she even partially knows, and with reality crashing down around her, she needed someone to lean on and he just 'happened' to always be nearby. The same will go for here: repeated kindness will get a sort of hesitant begrudging friend, just don't lie to her, or betray her.
As important as her father may be to her, Rose is just as significant. She was Sharon's primary role model throughout childhood, and a constant presence until she was eleven. Her loss was heartbreaking, especially when coupled with the fact that the majority of her childhood memories were missing at the time. With her memories returned, Rose means even more knowing exactly what she sacrificed to ensure her safety.
Both her parents gave up their normalcy for her, and it's clear the impact it's had on her. She's loyal to her adoptive family, unwaveringly so, and will walk through hell and high water for them. The same can be said for those she opens up to and accepts as friends. Not even a pissed off version of herself can keep her from protecting the people she loves.
It proves she's fostered a kindness, albeit a somewhat selfish kindness, inside of her despite her hardships, even if it's hidden beneath her cool, detached demeanor. It's rarely ever shown, only brief moments between revelation and terror. The most notable is Sharon's attempt to rescue a complete stranger from the spider mannequin, despite being both terrified and panicked. She does what she can for others, as long as it's realistic. The moment Suki, the stranger she rescued, is grabbed by the spider again, Sharon doesn't go back.
This kindness clearly isn't blindly doled out, and her own continued survival is more important because it also means the continued survival of her father; if she dies, he dies. And she isn't going to jump up to help an asshole, and she even seems to consider leaving Vincent to the nurses before she realizes she needs him. She leaves the vast majority of those suffering in Silent Hill to their hell, walking by men and women tied upon stakes, writhing. Sharon is very much a "you've made your bed, now you've got to sleep in it" kind of girl. None of the cultists inspire a lick of empathy from her, which considering the damage they've done to her entire life(lives?), isn't so surprising.
None of that is to say that Sharon isn't open at all to forgiveness, because her relationship with Vincent (a former cultist) proves otherwise, but it's just a much harder hump for her to cross. Her experiences have made trust a delicate thing, especially now that she's whole again.
When it comes to her goals, Sharon is dangerously and blindly determined, especially when family is involved. The dangers of a situation mean absolutely nothing, and in her rush she can forget to think logically. She'll get too close to enemies thinking she has the advantage, as she'd done with Leonard Wolf before he shifted, or will panic when an enemy startles her, especially if her attention is elsewhere.
And here's the thing: Sharon is just a teenager. Alessa may have grown up in the nightmare that is Silent Hill, but Sharon didn't. She has a bit more confidence in the horror department these days, but a monster rounding the corner will startle her, she might even panic, but she will always find a way to manage herself. The moments she does panic are really just moments; Sharon is surprisingly good at pulling herself together when it counts, and thinking on her feet, just don't go expecting elaborate or foolproof plans.
❝We are one, again.❞
At her current canon point, Sharon da Silva is no longer just a piece of Alessa, but all of her; everything Alessa once was, Sharon now is. The affect this has on Sharon's personality is never delved into, but Sharon shows more confidence directly after, hinting that change has occurred under the surface.
Alessa, by Revelation, is entirely consumed by her need for vengeance. She even goes so far as to state that she feels nothing but hate. The affect this will have on Sharon will primarily involve her own temper. She'll be quicker to anger, and the worse she gets, the more likely she is to lose control of her abilities. She may snap more, and certain issues will get more easily under her skin (eg: fire, God, crazy fucking cults), but Sharon will still be herself.
She may run into an occasional memory issue in game. She won't have any issue developing, maintaining, or remembering new memories, but her older ones have become a jumble of years. For instance, in 2006 there were three versions of herself, and thus she has three sets of memories that run parallel to one another. This will cause some minor confusion in retelling of certain tales, or histories. But these are issues that will be primarily personal and kept to herself.
On the change in her skill, her abilities were minor before the merge, and far more passive (her precognitive dream in the very beginning, for instance), but after, Sharon shows some display, and even knowledge of her powers. She uses the Seal of Metatron to change Claudia into the Missionary, and then calls upon her guardian to protect herself from the bondage-clad monster. She is no longer in the dark about her powers, but using them will be a bit like an adult having to relearn to walk: she knows they're there, and remembers how they should work, but she'll need constant practice to reach what Alessa was capable of. And, given the hardships they've caused her, she'll need a good reason to start using them beyond the occasional necessity.
❝Daughter... Sister... Self...❞
Overall, Sharon is still herself, albeit with some minor additions. She's still stubborn, determined, and very much a loner, but there's a new confidence within her, her will stronger. The hatred Alessa clung to so desperately has been balanced, but not at all wiped out, leaving Sharon with more of a temper these days than she had before. She would never call herself a good person, too willing to do whatever it takes for family, but she's not a bad one, either.
❝Doesn't matter what name I use — I know who I really am, anyway❞
Weaknesses/Temptations: Sharon is desperate for companionship in any form. Her only real relationships are that with her parents, with her formative years spent solely with her father, and she spends much of her time in public cultivating a mask of Do Not Fuck With Me so she's never had a chance to develop simple, normal things like friendship or love. The moment she's alone and afraid, her bitch mask slips and she doesn't try and push others away (EG: Vincent). She's more accepting and willing to be around others when hiding who she is no longer at the forefront of her mind.
That said, family is one of Sharon's greatest weaknesses. She couldn't kill Dahlia despite the fact that her actions resulted in her burning. She couldn't let Christopher be killed despite the fact saving him could very well result in her death. She's willing to ignore her own values and beliefs for the sake of her family, for something as unconditional and unreplaceable as love. This could very well end up including friends, should she make any, and lovers, as well.
She has a desire to be normal, to live a normal life, to have a normal family, a normal past; she wants what she doesn't and will never have. It's not as much a weakness as something as simple as love and companionship but it ties into it. A normal life would mean a family, friends, going out and being allowed to just be herself.
Sins:
- Murder
- Lying
- Stealing
- Kidnapping
- Torture
- Mutilation
- Wrathful
- Prideful
- Vengeful
- Greedy
- Manipulation
- Hatred
- Envy
- Selfish
Powers/Abilities: The movies merely hint upon the vast array of powers Alessa has, with Dark Alessa seemingly controlling the majority of them (this primarily due to the fact that Alessa was incapable of movement or speech until sometime after Dark Alessa & Alessa merged). It's safe to say that, now that the two halves are whole, Sharon has these exact powers with some discrepancies in strength. Her other self may have been able to light a whole group of cultists aflame, but Sharon won't; these powers are only barely recognized, having only just recently merged. To be able to properly wield them, Sharon will need to practice, or look for some type of mentorship.
PRECOGNITION
The second movie starts with a vision, a taste of what the future will hold in the form of a nightmare. Sharon does not realize this, so used to nightmares of some Silent Hill that she thinks nothing of it until her father hands to her a white leather vest: the same she wore in her dreams.
From there, her dream slowly starts to come true. This is a power Sharon has no control over, and her precognition may only extend to herself and those close to her. The dreams aren't exact, but there's enough there to tell that she knows things even when she doesn't realize it.
PYROKINESIS
These powers make several appearances, all by Dark Alessa. The most notable, aside from setting herself aflame as a way to further Rose to the truth, was on the carousel with Sharon as the cultist make their way towards them. With just a flick of her wrist, Alessa creates a ring of fire, using the cultists as tinder.
It's hard to say where this power stems from, but it's likely an evolution of her psychokinesis after being burned alive.
For Sharon, a power like this likely won't come into play unless she was in danger, and it would be an uncontrolled, violent outburst. There would be no dance of flames, no flick of her wrist, just a moment of pure panic that's quickly followed by a blast of heat. It wouldn't be powerful, but likely just enough to give her some space.
PSYCHOKINESIS
The film implies (& the script states) that the reason the ritual failed was due to Alessa breaking the chains that had held her, her powers suddenly spiking due to the intense pain and suffering she was going through. There was even a part of the movie that depicted Alessa, in front of all her classmates, causing a group of butterflies to dance in strange patterns, though it ended up cut from the final product.
This ability was likely the first to manifest, and, as such, her most powerful. The second movie seems to better show off just how powerful Alessa is, tossing people into store fronts with a single flick of her wrist as she brings about the Darkness.
This power will manifest in a variety of ways, both in stressful situations and otherwise. For instance, if Sharon is startled, the glass nearby may shatter, or perhaps something will topple over. She won't be found doing tricks with it, however, or using it to stop a bullet
REALITY WARPING
Alessa creates the Fog World, and the Otherworld (or it's always existed and she just has access and control over it, the movie doesn't like to get too specific). It is her place, made for those who hurt her to suffer as she had, or worse. The monsters are created from her mind, made up from the stories she's read. Some monsters, like Pyramid Head, are hunters, constantly searching for those who stray too far from the flock. Others are people whose outsides now reflect their insides, like the janitor who did irreparable damage to her innocence.
Sharon has some minor control over this in the film before her merge with Alessa. She brings the darkness past Silent Hill, to an outlying motel when she was under extreme stress and feelings of betrayal, and her ability continues on when she finally enters the town. For instance, when attacked by the inmates of the insane asylum, without truly realizing it, she calls upon Pyramid Head, her sort of guardian who proceeds to release her and clear her path.
After the merge, Sharon is far more aware of this ability, even going so far as to consciously call upon her guardian when she reveals the truth of Claudia, forcing the woman's change into her true monstrous form.
Due to the nature of Penance, if this ability can remain in game, this ability wouldn't make an appearance aside from Sharon seeing a twisted or foggy version of hell on the rare occasion, perhaps even seeing PCs and NPCs as horrific monsters for brief moments. For her, it won't be so unusual given that she's used to seeing the Otherworld in brief flashes back home.
SOUL SPLITTING
Alessa Gillespie has split herself twice, creating three separate entities: Alessa, Dark Alessa, and Sharon da Silva. The first instance happened sometime after the burning, while trapped in the basement of Brookhaven. In the hospital, Alessa gave in to her hatred and suffering, creating Dark Alessa, a version of herself that could speak, move, and take revenge on the cult while she was incapable.
In 1993, 21 years after creating Dark Alessa, Alessa splits herself again, consciously this time around, putting everything good left of her into a newborn child to live far away from the pain of Silent Hill. This proves an impossibility because you can take the kid out of Silent Hill but you can't take the Silent Hill out of the kid.
Sharon, now whole, has the exact same ability under her belt, but the chances of it coming into play are virtually non-existent.
NON-PSIONIC ABILITIES
▸Sharon is an avid artist, and habitual doodler. She's by no means a professional, but has potential that she doesn't take advantage of. Her style is dark and gritty. She often sketches things she sees in her nightmares.
▸Minor Skill with Firearms (as in she can point and shoot but don't expect her to win any contests for marksmanship)
▸A good handle of technology, knowledgeable, but average.
Items: ▸ Her wallet: includes one fake ID under the alias Heather Mason, a ten dollar bill, five one dollar bills, some change, a family photo (Rose, Chris, and Sharon--names written in black, faded ink on the back), and an All Hallows High ID.
▸ A prepaid cellphone, only one number on it: DAD.
▸ an iPod, fourth gen, cracked screen.
▸ Outfit: a white frayed collar tank top, a black & silver floral tank top, a thin orange/red hoodie, an off-white leather vest, a pair of purple athletic leggings, a purple rubber stretch skirt, over-the-knee gray knit socks, and a pair of calf-high brown boots.
▸ The completed Seal of Metatron | a magical item that's power varies based on the user, and their intent. Sharon uses it as a lens of truth, forcing Claudia to morph into the Missionary, but it can also cure blindness, help you escape from a crazy alternate dimension, and turn people into monsters (eg: missionary, leonard wolf). It's an item that won't be used without approval if it's allowed in as is (though I'm more than happy to have it become a sort of generic energy focuser or something rather than the vague op thing it is).
SAMPLES
Network: One Sample, Two Sample
Log: One Sample, Two Sample
Entry tags:
Macha Inventory List
Salt
Sugar
Vodka
Instant Noodles
Instant Coffee
Pizza Pockets
Waterproof Heating Powder
1 Crossbow
1 Quiver (14 Arrows)
1 Water Filter
1 Kit Toxicity Tester
1 Camo Cloak
1 Insulated Blanket
1 Rain Jacket
Waterproof Matches
1 Set Quick Dry Clothes
Combat Uniform
Frostbrood Knife
Underwear (
Socks (
Jacket
Cloak
Boots
Soaps
2 Blankets
Sewing Kit
Celye Blossoms x5 | 3 Dried, 2 Fresh
Entry tags:
ORANGE TEAM | ASSIGNMENT
I don't know if you would have discouraged it, but I spoke to several members of various teams to get a better idea of who is a threat to them versus who simply seems like one on paper. I know I could have simply read the files, and made some bullshit guesses from there, but I just don't feel I would have made the best choices if I had relied on them solely. My file doesn't exactly highlight my best features, and I bet that goes the same for most everybody else.
ORANGE TEAM | WEAKEST MEMBERS
Helena | FILE
She has an interesting skill set, and seems capable, but her marked mental instability is likely to be her downfall, and her biggest weakness.
Springer, Connie | FILE
No matter how earnest, and sweet he may be, he lacks comprehension skills which may mean he'll take longer to understand orders, or he may even misunderstand them which could be disastrous or even deadly.
Farron, Serah | FILE
She's too caring. That isn't a bad thing, I don't think, but it is dangerous in our situation. A bleeding heart will only take you so far, and can get you or your team killed. She needs a thicker skin, or to toughen up.
Mogget | FILE
The majority of his powers seem tied with another form, which is said to be chaotic and violent, but can only be accessed by the removal of his collar. For now, he appears to be a white cat that just happens to talk.
Da Silva, Sharon | FILE
It would be strange to point out the flaws of strangers if I didn't do the same for myself, and acknowledge the fact that I'm likely a weak member of the team. My powers are unstable, and if I get emotional who the fuck knows what will happen. I'm not great with most weapons, though I've gotten better since arriving, and my skills with people fucking suck.
Youko | FILE
Her skills aren't particularly notable, or even useful. In some cases, I think her ability to turn into a fox may prove to be an asset, but for the most part it just looks like she's going to get herself in trouble. It doesn't even look like she can defend herself in any form.
RED TEAM
KAMUI | FILE
He can grant wishes, and discern the desires or needs of anyone here, and when you couple that with the big "approach with caution" it kind of sends a sign that he probably isn't someone to be fucked with. His powers and abilities seem useful, but dangerous in conjunction with his attitude.
DAGGER | FILE
I don't know if it counts, but Dagger seems fairly dangerous, as well. I get that he's just doing his job, and he's probably doing it well, but you can't rile up a team and expect things to go your way. He's a total badass, though.
GREEN TEAM
MERCER, ALEX | FILE
"Viral Biomass". He can basically eat others, and take on all their skills. That's dangerous in any situation, and valuable, as well. What sort skills would he get if he happened to take on one of you guys and win?
SEPHIROTH | FILE
The people I've spoken to all seem to agree that this guy isn't just insane, but really dangerous, as well. That's a frightening combo no matter how you cut it. He's strong enough to cleave through buildings, and he can fucking fly. He's also a bit of an asshole, fyi.
BLUE TEAM
SEPTIM, MARTIN | FILE
He can turn into a dragon, and even his file indicates that he's highly dangerous. It states that a part of him is manipulative, and power hungry. He can probably do some serious damage if the situation calls for it. Or maybe even if it doesn't.
OPTIMUS PRIME | FILE
He's a giant ass robot. He could probably just step on all of us, and we'd be pancakes in the snow. He has a lot of experience with war, and that probably means he's fairly knowledgeable. That's a good thing, for the most part, but if he turned that knowledge around, and began to disagree with the CDC, then who knows what could happen. I'd keep an eye on him.
ORANGE TEAM | WEAKEST MEMBERS
Helena | FILE
She has an interesting skill set, and seems capable, but her marked mental instability is likely to be her downfall, and her biggest weakness.
Springer, Connie | FILE
No matter how earnest, and sweet he may be, he lacks comprehension skills which may mean he'll take longer to understand orders, or he may even misunderstand them which could be disastrous or even deadly.
Farron, Serah | FILE
She's too caring. That isn't a bad thing, I don't think, but it is dangerous in our situation. A bleeding heart will only take you so far, and can get you or your team killed. She needs a thicker skin, or to toughen up.
Mogget | FILE
The majority of his powers seem tied with another form, which is said to be chaotic and violent, but can only be accessed by the removal of his collar. For now, he appears to be a white cat that just happens to talk.
Da Silva, Sharon | FILE
It would be strange to point out the flaws of strangers if I didn't do the same for myself, and acknowledge the fact that I'm likely a weak member of the team. My powers are unstable, and if I get emotional who the fuck knows what will happen. I'm not great with most weapons, though I've gotten better since arriving, and my skills with people fucking suck.
Youko | FILE
Her skills aren't particularly notable, or even useful. In some cases, I think her ability to turn into a fox may prove to be an asset, but for the most part it just looks like she's going to get herself in trouble. It doesn't even look like she can defend herself in any form.
RED TEAM
KAMUI | FILE
He can grant wishes, and discern the desires or needs of anyone here, and when you couple that with the big "approach with caution" it kind of sends a sign that he probably isn't someone to be fucked with. His powers and abilities seem useful, but dangerous in conjunction with his attitude.
DAGGER | FILE
I don't know if it counts, but Dagger seems fairly dangerous, as well. I get that he's just doing his job, and he's probably doing it well, but you can't rile up a team and expect things to go your way. He's a total badass, though.
GREEN TEAM
MERCER, ALEX | FILE
"Viral Biomass". He can basically eat others, and take on all their skills. That's dangerous in any situation, and valuable, as well. What sort skills would he get if he happened to take on one of you guys and win?
SEPHIROTH | FILE
The people I've spoken to all seem to agree that this guy isn't just insane, but really dangerous, as well. That's a frightening combo no matter how you cut it. He's strong enough to cleave through buildings, and he can fucking fly. He's also a bit of an asshole, fyi.
BLUE TEAM
SEPTIM, MARTIN | FILE
He can turn into a dragon, and even his file indicates that he's highly dangerous. It states that a part of him is manipulative, and power hungry. He can probably do some serious damage if the situation calls for it. Or maybe even if it doesn't.
OPTIMUS PRIME | FILE
He's a giant ass robot. He could probably just step on all of us, and we'd be pancakes in the snow. He has a lot of experience with war, and that probably means he's fairly knowledgeable. That's a good thing, for the most part, but if he turned that knowledge around, and began to disagree with the CDC, then who knows what could happen. I'd keep an eye on him.
Entry tags:
IC CONTACT: CONSIGNMENT
DASILVA.SHARON@cdc.org
(0) UNREAD MESSAGES
text message | audio message | voice mail |
Entry tags:
PERMISSIONS
❚❚❚❚❚ BASICS.
|
❚❚❚❚❚ IC.■ PHYSICAL AFFECTION: Any sort of physical affection is normally reserved for people she has grown to care about. She may react negatively should affection be forceful, but otherwise Sharon will simply shrug it off if it is unwarranted or unwanted. |
❚❚❚❚❚ OOC.■ PLAYER: Lunare |
Entry tags:
CDC: APP
PLAYER INFO.( Down, down, down )
✖ Handle: Lunare
✖ Contact:lunareism
✖ Are You Over 16: Y
✖ Other Characters Played in Consignment: N/A
PLAYER INFO.
✖ Character Name: Da Silva, Sharon
✖ Canon: Silent Hill Revelation, Post-Movie
✖ Character Appearance: Adelaide Clemens as Sharon Da Silva
✖ Character Age: 18
✖ Pick A Number: 326 | 111